Deadlands: HellOnEarth

Session recap 2: Times, they are a-changin'

So here’s what happened kiddos!

We’re near the campfire waking up, and a bunch of King Rickhards knights charge in and question us for some shitass robbery. Well fuck them, we’re not to blame for that so we bamboozld them and the Spaniard led the knights off to wrong tracks. Some pussies might die off this but hey that’s knights’ problem. After some time spent collecting our stuff, we realise some vehicle of POWrider -sorts has ran rampant to the woods, and we split up as some stay behind near the campfire to see whether our very own knight in a shining armor gets over his flu.

Oh and as a reminder, we were not in the wasted West any longer. Some weird shit is going on and we are in some world that has three suns and knights and beasts amok. We were all quite disturbed why we’re here.

Things take a dire turn as we run into a goddamn troll near a carriage with horses. You’d think trolls would only exists in the internet but fuck me, this one had even worse sense of humour (read: whackamole with humans acting out the mole-part was apparently real fun). The troll got some real burn after realising our Spaniard had no fucking guitar, and instead packed a flamethrower. Oh, and the forest didn’t like the joke either, and received the burn as well. After some running away from a forest fire and reunion with the posse we felt quite exhausted. Some claimed that they saw Balthazar’s reflection in the fire but I saw nothing like that so I can’t guarantee anything.

After getting out of the woods, so to speak, we followed the road into a tavern. Needless to say I got lucky with some “elf” and ruckus ensued after Rampage butted heads with some “orcs”. People were really dodgy about the name “Balthazar” in general, which seemed quite strange. Anyhow, after dining and drinking some ale we lumbered towards our rooms and called it a night. At least most of us did, mind you.

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